PUBLISHING & PARTNERSHIP
Take your game to the world
Skylink Group partners with independent studios from the first prototype through the charts. You focus on making a great game — we handle market testing, user acquisition, monetization, and long-term live ops.
100+
People across the group
20+
Games in operation
50M+
Cumulative downloads
2013
Year of the first venture
What Skylink Group does
Three product lines, one shared operating platform.
MOBILE GAMES
Skylink Studio
We produce and publish puzzle games on iOS and Android. A catalog of 20+ titles and a team of about 50.
HTML5 GAMES
Skylink H5 Games
HTML5 games distributed through web and messenger platforms, running on the group's shared framework.
AI APPS
Skylink Labs
AI photo apps, notably MagicSwap. User acquisition and monetization experience beyond games.
What you get with Skylink
The full support stack of the group stands behind every project, run against a clear SLA and priority order.
User Acquisition & Creative
In-house UA and creative production, spending real budget across channels and markets.
Data & Analytics
Dedicated data engineers and analysts. You see CPI, retention, and LTV in real time on a shared dashboard.
Art Direction & Quality
An art director signs off on the look of every published product. 2D and 3D art support on request.
Tech & Tooling
Shared Unity and HTML5 frameworks, a game-config CMS, and an AI pipeline for high-speed level production.
LiveOps & Monetization
A long-term live-ops team: economy, progression, events, and revenue optimization after the game scales.
QA / QC
An independent test team reviews every release, reducing the risk of metrics dropping because of technical bugs.
Four partnership models
Choose how closely to work with us — from keeping full ownership to joining the same house.
Traditional publishing
You keep the IP, Skylink handles publishing
IP belongs to
Developer
Development cost
Developer covers it
UA budget
Skylink spends
Dev autonomy
High
A fit if: You want to make the game and own the IP, and you need a publisher strong at UA.
Co-development
Building the idea together from the start
IP belongs to
Skylink
Development cost
Skylink pays a flexible fee
UA budget
Skylink spends
Dev autonomy
Moderate
A fit if: You have solid creative range and want to develop the idea with Skylink from day one.
Shared IP ownership
Shared ownership, a long-term bet
IP belongs to
50 – 50
Development cost
Skylink pays monthly
UA budget
Skylink spends, at a high level
Product lifecycle
Break-even from M12
A fit if: You are ambitious, highly creative, and aiming for a title that stays on the charts.
M&A / Acqui-hire
The whole team joins one house
IP belongs to
Skylink 100%
Development cost
Skylink pays full salaries
Project profit share
15 – 25%
Product lifecycle
Unlimited
A fit if: The team is already formed and you want stable income plus a performance bonus without carrying the capital risk.
The 15–25% share applies when the team produces independently and uses the shared support stack sparingly. Revenue share for the other three models is agreed per project.
How we work
Five steps, transparent from start to finish. You always know where you are.
01
Submit your game
Fill in the form below and attach a build or gameplay video. The more context, the faster and more specific the reply.
02
Review
A publishing manager replies within 5 business days, with a straight read on the product's scale potential.
03
Market test
Skylink funds the test and measures CPI and retention on real players. You do not pay at this step.
04
Iterate
We tune the core loop, level design, economy, and monetization until the metrics clear the publishing bar.
05
Scale & LiveOps
We scale UA spend, run the game long term, and share profit under the agreed model.
What we look for
Stated up front so both sides can self-select and save time.
PRIORITY GENRES
Puzzle, tile & match, casual, and hybrid-casual. This is where Skylink already has data, creative, and a specialized live-ops team.
PRODUCT STAGE
A prototype with a playable build, or a live game that already has players. We take both.
MINIMUM METRICS
Live games: from 100,000 downloads. Prototypes: D1 from 35% and CPI under $1 USD in the test market.
PLATFORMS
iOS, Android, and HTML5. Studios anywhere can partner. No geographic limit.
Submit your game
The more detail, the better. We read every submission and always reply, even when we cannot partner.
Or email us directly at [email protected]